
GamesThirty-seven subjects. Twenty new posts in each journal.

GamesA fueled train still needs a locomotive arrangement that supports the intended automatic route. Use a small practice train to distinguish energy, orientation and rail access. The goal is to understand why adding fuel alone may not make an automatic return trip possible.
20 October 2026 · 3 min read

GamesRobot logistics uses chest roles rather than treating every container as interchangeable. Compare a chest that offers newly produced items with one that can receive general storage deliveries. This guide focuses on passive provider and storage roles inside one connected logistics network.
20 October 2026 · 3 min read

GamesA furnace may stop because its product cannot leave, even while ore and fuel are available. Inspect the output slot and the receiving path before assuming the mine is too small. This guide uses a single stone-furnace handoff to isolate that condition.
20 October 2026 · 3 min read

GamesAn electric mining drill occupies one footprint but can reach resources in a larger mining area. Use the placement overlay and resource information to understand why one drill works while another nearby drill stops. The exercise concerns coverage and depletion rather than a promised mining rate.
20 October 2026 · 3 min read

GamesA splitter can express two different routing intentions: prefer one output or select an item for a particular output. Start with a short visible practice belt so you can see which setting changes the destination and which items are affected by that setting.
20 October 2026 · 3 min read

GamesA steam engine can show low production because the factory currently needs little electricity. That is different from a fuel or steam shortage. Build a small one-boiler, two-engine reference and use the machine information to separate possible output from output being requested now.
20 October 2026 · 3 min read

GamesSteel adds another smelting stage to an early Factorio factory. The input is iron plate, not raw iron ore. Build one clearly separated practice handoff so you can see which product belongs in each stage before connecting a larger steel supply.
20 October 2026 · 3 min read

GamesA deconstruction selection can cover many kinds of entities at once. A filtered planner narrows what the selection marks for removal. Practise on a small separate area before applying it near production, and inspect the preview so the chosen filter matches the intended cleanup.
20 October 2026 · 3 min read

GamesA machine can stand near a power pole and still lack the connection you expect. Diagnose the path from consumer to pole to the generating network. This exercise separates a pole’s supply area from the wires that link poles together.
20 October 2026 · 3 min read

GamesAn underground pipe connection is easy to overlook because most of its route is hidden. Use the endpoint indicators to verify orientation and connection before diagnosing a missing fluid farther downstream. The exercise keeps the crossing short enough to inspect on one screen.
20 October 2026 · 3 min read

GamesAn electric inserter feeding the machines that generate its own electricity can become part of a restart problem. A burner inserter offers a different dependency. This guide uses a small boiler fuel handoff to show why the arm’s energy source matters as much as its direction.
20 October 2026 · 3 min read